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2020.11.20 来源: 浏览:0次

幽浮2天选者之战普通兵种武器修改教学

不知道新人物武器修改方法的玩家可以点击这里查看修改教程:点击查看

AssaultRifle_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag=, DamageType=Projectile_Conventional) 步枪

AssaultRifle_Magnetic_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_MagXCom)

AssaultRifle_Beam_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_BeamXCom)

LMG_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag=, DamageType=Projectile_Conventional) 榴弹用机关枪

LMG_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_MagXCom)

LMG_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_BeamXCom)

Pistol_Conventional_BaseDamage=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag=, DamageType=Projectile_Conventional) 灵能

Pistol_Magnetic_BaseDamage=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag=, DamageType=Projectile_MagXCom)

Pistol_Beam_BaseDamage=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag=, DamageType=Projectile_BeamXCom)

Shotgun_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_Conventional) 霰弹枪

Shotgun_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag=, DamageType=Projectile_MagXCom)

Shotgun_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag=, DamageType=Projectile_BeamXCom)

SniperRifle_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag=, DamageType=Projectile_Conventional) 狙击

SniperRifle_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_MagXCom)

SniperRifle_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag=, DamageType=Projectile_BeamXCom)

RangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag=, DamageType=Melee) 游侠剑

RangerSword_Magnetic_B预计下期应以枚邻号为主aseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag=, DamageType=Melee)

RangerSword_Beam_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3这和去年年末1#电解铜维持高贴水一度高达480元/吨相互印证。, Pierce=0, Shred=0, Tag=, DamageType=Melee)

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AssaultRifle_Conventional_Aim = 0

AssaultRifle_Conventional_CritChance = 0

AssaultRifle_Conventional_iClipSize = 4

AssaultRifle_Conventional_iSoundRange = 27

AssaultRifle_Conventional_iEnvironmentDamage = 5

向下直到

RangerSword_Beam_Aim = 20

RangerSword_Beam_CritChance = 10

RangerSword_Beam_iClipSize = 0

RangerSword_Beam_iSoundRange = 8

RangerSword_Beam_iEnvironmentDamage = 5

参照上边新兵武器修改。

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